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(Yes, I'm the author of
Geom-e-Tree
and
PolygonFlux!
The work on this page was done a long time ago! --jm)
The first part of this page consists of new renditions of graphics done between 1972 and 1980 on pen plotters and TEKscope CRT's. The GIF images were generated by linking into the gifdraw library by Quest Protein Database Center, Cold Spring Harbor Labs. (Actually, I call the routines from my own set of routines which can produce PostScript, Tek4010, or GIF output). At the end of this page, I give some references to tree-related topics. TreesI am interested in tree structures of all kinds, from simple geometric abstractions, to the fate map of cells during embryogenesis.Filling space by HandThis Pixel Tree was done with MacPaint in the late 1980's!Trees and the "perfect reduction factor"
The number given is the angle between branches. I have been able to compute the perfect reduction factor to use in each case.
Radial Trees
These trees are drawn on concentric circles using two different radius-functions. I.E., a reduction factor (Rf) is not applied to the length of the branches, but there is a relation between successive radii.
Nested Polygon Sequences
Done for John K. Richards in 1973, using a CalComp plotter. Will write story behind it some day. Copyright registered in 1970's. Not Tree-related, but included here when I first made this page in 1990's.
Notation n[i|o][+|-]c)
Dendrimer MoleculesSee May 1995 Scientific American. This article describes the contruction of tree-like polymers. It has a diagram similar to the radial trees above. The possibility of such molecules had occurred to me as well when I was drawing all these trees.See also February 23, 1996 Science: Self-Assembling Dendrimers, p 1095; Molecular Trees: A New Branch of Chemistry, p 1077. Both articles contain bibliographies. Tree-Structured RobotSee October 1994 Scientific American, Page 112. Hans P. Moravec at CMU has designed a binary tree-shaped robot - trunk, two arms with two limbs each, etc, down to many tiny fingers.Polygonal Billiards
Paths of particle reflections ("bouncing around ") inside regular concave polygons. Originally conceived in 3D to explore internal reflection dynamics of pyramid structures. When that proved difficult, I dropped to 2D to see if any interesting things happen. First program for Triangles by Corey Hirsh. Generalized polygon program by myself. Debugged by Greg Davis! I recently discovered that others have done math research on this exact subject. Sorry for the bright colors. The number given is the angle of the initial ray, beginning at the center of the polygon.
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